In the gaming industry, consumers have changed very little in the last 20 years. Buyers want high performance plus low cost. That's precisely why Nintendo’s "Virtual Boy" didn't work, and precisely why "Oculus Rift" may succeed beyond industry's dreams of the most innovative product.


On August 6, 2013, James Plafke of Extreme Tech wrote , "Of all of these devices that have launched within the past handful of months: the "Ouya," the "Nvidia Shield," the "Leap Motion," and the "Razer Edge," only the "Oculus Rift "seems poised to change the industry."


Public perception of the potential of "Oculus Rift" broadens almost daily. From a reality game enhancement to medical and science technology, it apparently has intriguing possibilities more vast than just the gaming industry. Think: NASA Uses "Oculus Rift" to explore the surface of Mars or Effective and painless prothesis training


Plafke points out that if you're seeking horrifying "immersion and depth," "Oculus'" stereoscopic 3D effect may offer more than bargained for. Its remarkable success may trigger it's greatest failing. Fast forward ten years to wonder how many times Oculus will have a part in college hazing incidents, drinking and puking til dawn.


Pause and think about what constant exposure to reality "harrowing," might do to a developing brain. Should psychologists be rubbing their palms in anticipation of a windfall of brain damaged kiddos? Perhaps an imaginative mind doctor might even find a way to use the reality headgear as a mind control tool to undo the damage the reality headgear caused. Scary, eh?


On the flip side, think of an entire medical bank of therapeutic "Oculus Rift" programs to cure everything from fear of flying to fear of speaking in front of a group. Imagine reality baby care to discourage teen parenting.


The "Oculus Rift" shows signs of keeping the promise with room to grow. It's the growing combined with performance that will keep disappointment at bay and excitement alive.


Currently the "Oculus Rift" is only available for pre-order of the development kit at a price of $300. Be aware that games must be designed with "Oculus" support, however; some game developers are ready to include support. If you place an order, anticipate waiting until next month before the orders start to be filled.




Oculus Rift: The future of virtual reality gaming



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